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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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This is the complete list of members for IBackendSystem, including all inherited members.
| accumulated_time_ | IBackendSystem | protected |
| delta_time() const =0 | IBackendSystem | pure virtual |
| delta_time_ | IBackendSystem | protected |
| fps_ | IBackendSystem | protected |
| frame_count_ | IBackendSystem | protected |
| frames_per_second() const =0 | IBackendSystem | pure virtual |
| freq_ | IBackendSystem | protected |
| get_clipboard_text()=0 | IBackendSystem | pure virtual |
| init_frame_timer()=0 | IBackendSystem | pure virtual |
| initialize_listeners(std::unordered_map< SystemEvent, std::vector< BackendCallback > > *listeners)=0 | IBackendSystem | pure virtual |
| last_ | IBackendSystem | protected |
| poll_events()=0 | IBackendSystem | pure virtual |
| set_cursor_to_arrow()=0 | IBackendSystem | pure virtual |
| set_cursor_to_crosshair()=0 | IBackendSystem | pure virtual |
| set_cursor_to_hand()=0 | IBackendSystem | pure virtual |
| set_cursor_to_ibeam()=0 | IBackendSystem | pure virtual |
| set_cursor_to_wait()=0 | IBackendSystem | pure virtual |
| update_frame_time(float time_scale)=0 | IBackendSystem | pure virtual |
| ~IBackendSystem()=default | IBackendSystem | virtual |