Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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IBackendSystem Member List

This is the complete list of members for IBackendSystem, including all inherited members.

accumulated_time_IBackendSystemprotected
delta_time() const =0IBackendSystempure virtual
delta_time_IBackendSystemprotected
fps_IBackendSystemprotected
frame_count_IBackendSystemprotected
frames_per_second() const =0IBackendSystempure virtual
freq_IBackendSystemprotected
get_clipboard_text()=0IBackendSystempure virtual
init_frame_timer()=0IBackendSystempure virtual
initialize_listeners(std::unordered_map< SystemEvent, std::vector< BackendCallback > > *listeners)=0IBackendSystempure virtual
last_IBackendSystemprotected
poll_events()=0IBackendSystempure virtual
set_cursor_to_arrow()=0IBackendSystempure virtual
set_cursor_to_crosshair()=0IBackendSystempure virtual
set_cursor_to_hand()=0IBackendSystempure virtual
set_cursor_to_ibeam()=0IBackendSystempure virtual
set_cursor_to_wait()=0IBackendSystempure virtual
update_frame_time(float time_scale)=0IBackendSystempure virtual
~IBackendSystem()=defaultIBackendSystemvirtual