Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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Host Member List

This is the complete list of members for Host, including all inherited members.

broadcast(const Message &message) noexceptHost
disconnect() noexceptHost
get_client_amount() const noexceptHost
get_connection_state() const noexceptHost
get_ip() const noexceptHost
get_uuid() const noexceptHost
Host(std::reference_wrapper< Router > router, int connection_port, int max_clients)Host
poll() noexceptHost
send_to_peer_via_uuid(const std::string &uuid, const Message &message) noexceptHost
set_connection_port(int port) noexceptHost
set_max_clients(int amount) noexceptHost
start_server()Host
sync() noexceptHost
~Host() noexceptHost