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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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This is the complete list of members for Host, including all inherited members.
| broadcast(const Message &message) noexcept | Host | |
| disconnect() noexcept | Host | |
| get_client_amount() const noexcept | Host | |
| get_connection_state() const noexcept | Host | |
| get_ip() const noexcept | Host | |
| get_uuid() const noexcept | Host | |
| Host(std::reference_wrapper< Router > router, int connection_port, int max_clients) | Host | |
| poll() noexcept | Host | |
| send_to_peer_via_uuid(const std::string &uuid, const Message &message) noexcept | Host | |
| set_connection_port(int port) noexcept | Host | |
| set_max_clients(int amount) noexcept | Host | |
| start_server() | Host | |
| sync() noexcept | Host | |
| ~Host() noexcept | Host |