Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
Theme:
Default
Round
Robot
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GenericSoundInstance Member List
This is the complete list of members for
GenericSoundInstance
, including all inherited members.
finished
() const noexcept
SoundInstance
finished
(bool finished) noexcept
SoundInstance
finished_
SoundInstance
protected
GenericSoundInstance
(std::shared_ptr< SoundResource > resource, float volume=1.0f)
GenericSoundInstance
is_finished
() override
GenericSoundInstance
virtual
is_paused
() const noexcept override
GenericSoundInstance
virtual
is_playing
() const noexcept override
GenericSoundInstance
virtual
loop
() const noexcept
SoundInstance
loop
(bool loop) noexcept
SoundInstance
loop_
SoundInstance
protected
pause
() override
GenericSoundInstance
virtual
paused_
SoundInstance
protected
play
() override
GenericSoundInstance
virtual
playing_
SoundInstance
protected
resource
() const noexcept
SoundInstance
resource_
SoundInstance
protected
resume
() override
GenericSoundInstance
virtual
SoundInstance
(std::shared_ptr< SoundResource > resource, float volume=1.0f)
SoundInstance
explicit
stop
() override
GenericSoundInstance
virtual
volume
() const noexcept
SoundInstance
volume
(float volume) noexcept
SoundInstance
volume_
SoundInstance
protected
~GenericSoundInstance
() override=default
GenericSoundInstance
~SoundInstance
()=default
SoundInstance
virtual
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