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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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This is the complete list of members for GameplaySpeedService, including all inherited members.
| config() | GameplaySpeedService | |
| decrease_speed(float step) | GameplaySpeedService | |
| GameplaySpeedService(const IInputProvider &input_provider) | GameplaySpeedService | explicit |
| increase_speed(float step) | GameplaySpeedService | |
| max_speed() const | GameplaySpeedService | |
| min_speed() const | GameplaySpeedService | |
| set_step(float value) | GameplaySpeedService | |
| speed() const | GameplaySpeedService | |
| step() const | GameplaySpeedService | |
| update() | GameplaySpeedService | |
| ~GameplaySpeedService() override=default | GameplaySpeedService | |
| ~IEngineService()=default | IEngineService | virtual |