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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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This is the complete list of members for Component, including all inherited members.
| active() const noexcept | Component | |
| active(bool value) noexcept | Component | |
| add_on_attach(const std::function< void(Component &)> &action) | Component | |
| add_on_detach(const std::function< void(Component &)> &action) | Component | |
| Component() | Component | explicit |
| mark_for_deletion() noexcept | Component | |
| marked_for_deletion() const noexcept | Component | |
| on_attach() | Component | virtual |
| on_deserialize(const std::vector< uint8_t > &, size_t &) | Component | virtual |
| on_detach() | Component | virtual |
| on_serialize(std::vector< uint8_t > &) const | Component | virtual |
| parent() const noexcept | Component | |
| parent() noexcept | Component | |
| parent(GameObject &parent) | Component | |
| parent(std::nullopt_t nullopt) | Component | |
| remove_on_attach(size_t index) | Component | |
| remove_on_detach(size_t index) | Component | |
| type_name() const =0 | Component | pure virtual |
| update(float dt)=0 | Component | pure virtual |
| ~Component()=default | Component | virtual |