Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
Theme:
Default
Round
Robot
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Camera Member List
This is the complete list of members for
Camera
, including all inherited members.
add_child
(GameObject &child)
GameObject
add_component
(Args &&... args)
GameObject
inline
background_color
() const
Camera
Camera
(Scene &scene, Color backgroundColor, float zoom, bool isMain)
Camera
explicit
children
()
GameObject
deserialize
(const std::vector< uint8_t > &data, size_t &offset)
GameObject
dont_destroy_on_load
() const noexcept
GameObject
GameObject
(Scene &scene)
GameObject
explicit
GameObject
(const GameObject &)=delete
GameObject
GameObject
(GameObject &&)=default
GameObject
get_component
() const noexcept
GameObject
inline
get_components
() const
GameObject
inline
get_components_all
() const
GameObject
get_components_from_children
() const
GameObject
inline
get_screen_height
() const
Camera
get_screen_width
() const
Camera
get_script
() const noexcept
GameObject
inline
id
() const noexcept
GameObject
is_active
() const noexcept
GameObject
is_active_in_world
() const noexcept
GameObject
is_main
() const
Camera
layer
(int layer)
GameObject
layer
() const
GameObject
mark_dont_destroy_on_load
(bool dont_destroy) noexcept
GameObject
mark_for_deletion
() noexcept
GameObject
marked_for_deletion
() const noexcept
GameObject
name
(const std::string &name)
GameObject
name
() const
GameObject
operator=
(const GameObject &)=delete
GameObject
operator=
(GameObject &&)=default
GameObject
parent
() const
GameObject
parent
(GameObject &parent)
GameObject
parent
(std::nullopt_t null_opt)
GameObject
prefab_type_id
(const std::string &id)
GameObject
prefab_type_id
() const
GameObject
remove_all_components
()
GameObject
remove_child
(GameObject &child)
GameObject
remove_component
(T &component)
GameObject
inline
scene
() const noexcept
GameObject
scene
(Scene &scene) noexcept
GameObject
serialize
(std::vector< uint8_t > &out) const
GameObject
set_active
() noexcept
GameObject
set_active_in_world
() noexcept
GameObject
set_background_color
(const Color &color)
Camera
set_inactive
() noexcept
GameObject
set_inactive_in_world
() noexcept
GameObject
set_main
()
Camera
set_not_main
()
Camera
set_zoom
(float zoom)
Camera
tag
(const std::string &tag)
GameObject
tag
() const
GameObject
transform
(Transform transform)
GameObject
transform
()
GameObject
transform
() const
GameObject
zoom
() const
Camera
~GameObject
()=default
GameObject
virtual
Generated by
1.9.8