|
Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
|
This is the complete list of members for BehaviorScript, including all inherited members.
| active() const noexcept | Component | |
| active(bool value) noexcept | Component | |
| add_on_attach(const std::function< void(Component &)> &action) | Component | |
| add_on_detach(const std::function< void(Component &)> &action) | Component | |
| behavior() | BehaviorScript | |
| BehaviorScript(std::unique_ptr< Behavior > behavior) | BehaviorScript | |
| Component() | Component | explicit |
| disable() | BehaviorScript | |
| enable() | BehaviorScript | |
| enabled() const | BehaviorScript | |
| mark_for_deletion() noexcept | Component | |
| marked_for_deletion() const noexcept | Component | |
| on_attach() override | BehaviorScript | virtual |
| on_deserialize(const std::vector< uint8_t > &data, size_t &offset) | BehaviorScript | inlinevirtual |
| on_detach() override | BehaviorScript | virtual |
| on_serialize(std::vector< uint8_t > &out) const | BehaviorScript | inlinevirtual |
| parent() const noexcept | Component | |
| parent() noexcept | Component | |
| parent(GameObject &parent) | Component | |
| parent(std::nullopt_t nullopt) | Component | |
| remove_on_attach(size_t index) | Component | |
| remove_on_detach(size_t index) | Component | |
| type_name() const override | BehaviorScript | virtual |
| update(float dt) override | BehaviorScript | virtual |
| ~Component()=default | Component | virtual |