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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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This is the complete list of members for Behavior, including all inherited members.
| attach(Component &component) | Behavior | |
| Behavior() | Behavior | |
| destroy() | Behavior | |
| destroy(Component &component) | Behavior | |
| destroy(GameObject &game_object) | Behavior | |
| disable() | Behavior | |
| enable() | Behavior | |
| enabled() const | Behavior | |
| game_object() const | Behavior | |
| get_component() | Behavior | inline |
| get_component_from_children() | Behavior | inline |
| get_component_in_parent() | Behavior | inline |
| get_components() | Behavior | inline |
| get_components_from_children() | Behavior | inline |
| get_components_in_parent() | Behavior | inline |
| on_awake() | Behavior | inlinevirtual |
| on_deserialize(const std::vector< uint8_t > &, size_t &) | Behavior | inlinevirtual |
| on_destroy() | Behavior | inlinevirtual |
| on_serialize(std::vector< uint8_t > &) const | Behavior | inlinevirtual |
| on_start() | Behavior | inlinevirtual |
| on_update(float dt)=0 | Behavior | pure virtual |
| transform() const | Behavior | |
| ~Behavior()=default | Behavior | virtual |