Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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Behavior Member List

This is the complete list of members for Behavior, including all inherited members.

attach(Component &component)Behavior
Behavior()Behavior
destroy()Behavior
destroy(Component &component)Behavior
destroy(GameObject &game_object)Behavior
disable()Behavior
enable()Behavior
enabled() constBehavior
game_object() constBehavior
get_component()Behaviorinline
get_component_from_children()Behaviorinline
get_component_in_parent()Behaviorinline
get_components()Behaviorinline
get_components_from_children()Behaviorinline
get_components_in_parent()Behaviorinline
on_awake()Behaviorinlinevirtual
on_deserialize(const std::vector< uint8_t > &, size_t &)Behaviorinlinevirtual
on_destroy()Behaviorinlinevirtual
on_serialize(std::vector< uint8_t > &) constBehaviorinlinevirtual
on_start()Behaviorinlinevirtual
on_update(float dt)=0Behaviorpure virtual
transform() constBehavior
~Behavior()=defaultBehaviorvirtual