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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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This is the complete list of members for AudioService, including all inherited members.
| AudioService()=default | AudioService | |
| get_all_playing_sounds() const | AudioService | |
| get_sound_instance(const std::string &name) const | AudioService | |
| get_sound_resource(const std::string &file_path, const std::string &name="") const noexcept | AudioService | |
| has_sound_instance(const std::string &name) const noexcept | AudioService | |
| play_sound(std::shared_ptr< SoundResource > sound_resource, float volume=1.0f, bool loop=false) | AudioService | |
| play_sound(const std::string &name, float volume=1.0f, bool loop=false) | AudioService | |
| register_sound(const std::string &file_path, const std::string &name, SoundType type=SoundType::GENERIC) | AudioService | |
| stop_all_sounds() | AudioService | |
| stop_sound(SoundInstance &instance) | AudioService | |
| stop_sound(const std::string &name) | AudioService | |
| unregister_sound(const std::string &name) | AudioService | |
| update() | AudioService | |
| ~IEngineService()=default | IEngineService | virtual |