Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
Loading...
Searching...
No Matches
AudioService Member List

This is the complete list of members for AudioService, including all inherited members.

AudioService()=defaultAudioService
get_all_playing_sounds() constAudioService
get_sound_instance(const std::string &name) constAudioService
get_sound_resource(const std::string &file_path, const std::string &name="") const noexceptAudioService
has_sound_instance(const std::string &name) const noexceptAudioService
play_sound(std::shared_ptr< SoundResource > sound_resource, float volume=1.0f, bool loop=false)AudioService
play_sound(const std::string &name, float volume=1.0f, bool loop=false)AudioService
register_sound(const std::string &file_path, const std::string &name, SoundType type=SoundType::GENERIC)AudioService
stop_all_sounds()AudioService
stop_sound(SoundInstance &instance)AudioService
stop_sound(const std::string &name)AudioService
unregister_sound(const std::string &name)AudioService
update()AudioService
~IEngineService()=defaultIEngineServicevirtual