Capycore Engine  0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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AssetService Member List

This is the complete list of members for AssetService, including all inherited members.

AssetService()AssetService
AssetService(const AssetService &)=deleteAssetService
AssetService(AssetService &&)=defaultAssetService
create_spritesheet_for(const std::string &source, const std::string &name, size_t from, size_t to)AssetService
get_default_texture()AssetService
load_from_resource(const std::string &file, const std::string &name, int rows, int cols)AssetService
operator=(const AssetService &)=deleteAssetService
operator=(AssetService &&)=defaultAssetService
register_font(const std::string &font_name, const std::string &font_path, int font_size)AssetService
register_texture(const std::string &resource_name, const std::string &texture_name, size_t index)AssetService
try_get_font(const std::string &font_name, int font_size) constAssetService
try_get_spritesheet(const std::string &key) constAssetService
try_get_texture(const std::string &sprite) constAssetService
~IEngineService()=defaultIEngineServicevirtual