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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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This is the complete list of members for AssetService, including all inherited members.
| AssetService() | AssetService | |
| AssetService(const AssetService &)=delete | AssetService | |
| AssetService(AssetService &&)=default | AssetService | |
| create_spritesheet_for(const std::string &source, const std::string &name, size_t from, size_t to) | AssetService | |
| get_default_texture() | AssetService | |
| load_from_resource(const std::string &file, const std::string &name, int rows, int cols) | AssetService | |
| operator=(const AssetService &)=delete | AssetService | |
| operator=(AssetService &&)=default | AssetService | |
| register_font(const std::string &font_name, const std::string &font_path, int font_size) | AssetService | |
| register_texture(const std::string &resource_name, const std::string &texture_name, size_t index) | AssetService | |
| try_get_font(const std::string &font_name, int font_size) const | AssetService | |
| try_get_spritesheet(const std::string &key) const | AssetService | |
| try_get_texture(const std::string &sprite) const | AssetService | |
| ~IEngineService()=default | IEngineService | virtual |