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Capycore Engine
0.1.0
A simple and lightweight game engine written in C++ based on the Unity API architecture.
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This is the complete list of members for Animator, including all inherited members.
| active() const noexcept | Component | |
| active(bool value) noexcept | Component | |
| add_on_attach(const std::function< void(Component &)> &action) | Component | |
| add_on_detach(const std::function< void(Component &)> &action) | Component | |
| Animator(const std::string &sprite_sheet_name, int interval_ms) | Animator | explicit |
| Component() | Component | explicit |
| is_non_interruptible() const noexcept | Animator | |
| is_non_interruptible(bool value) noexcept | Animator | |
| is_playing() const noexcept | Animator | |
| mark_for_deletion() noexcept | Component | |
| marked_for_deletion() const noexcept | Component | |
| on_attach() | Component | virtual |
| on_deserialize(const std::vector< uint8_t > &, size_t &) | Component | virtual |
| on_detach() | Component | virtual |
| on_serialize(std::vector< uint8_t > &) const | Component | virtual |
| parent() const noexcept | Component | |
| parent() noexcept | Component | |
| parent(GameObject &parent) | Component | |
| parent(std::nullopt_t nullopt) | Component | |
| pause() | Animator | |
| play(bool is_looping) | Animator | |
| play(const std::string &animation_name, bool is_looping) | Animator | |
| remove_on_attach(size_t index) | Component | |
| remove_on_detach(size_t index) | Component | |
| reset() | Animator | |
| set_animation(const std::string &animation_name) | Animator | |
| set_animation(const std::vector< std::reference_wrapper< Texture > > &frames_) | Animator | |
| type_name() const override | Animator | virtual |
| update(float dt_seconds) override | Animator | virtual |
| ~Component()=default | Component | virtual |